Sony's PS5 Project Trinity

Sony is reportedly working on a new version of PlayStation 5, named “Project Trinity” or PS5 Pro, which is expected to be released during the Holiday season of 2024.

PlayStation 5 Pro specs emerged online today, highlighting boosts for CPU and system memory performance and other GPU details.

A new report by Insider Gaming reveals how the console’s CPU will be identical to that of the base model, but the system’s High CPU Frequency mode will take it to 3.85 GHz, a 10% boost over the standard PS5.

According to Tom Henderson, it will sport 30 WGPs running specialized BVH8 traversal shaders over 18 WGPs running BVH4 traversal shaders on the base model.

According to AMD leaker Kepler, this is rather interesting, as it confirms the console uses RDNA 4’s RT engine. Also it confirms a new detail on the architecture, revealing double ray tracing throughput per cycle, suggesting the console’s ray tracing performance will be considerably improved.

The PlayStation 5 Pro rendering is said to be about 45% faster than the base model, and its ray tracing performance double to triple that of the original console, according to rumors circulating online.

In a new YouTube video, Moore’s Law is Dead obtained internal documents that suggest that the PS5 Pro will have a GPU that is up to three times faster than the current PS5, and this “Pro” version of the console could hit the market later this year.

Following this week’s leaks on the PlayStation 5 Pro GPU specs and performance targets, Insider Gaming has learned more PlayStation 5 Pro specs. This includes –  

  • System memory – 576 GB/s (18GT/s), bandwidth gain may increase by 28% over the standard console.
  • CPU – Pro has a ‘High CPU Frequency Mode”, which takes the CPU to 3.85GHz, a 10% increase over the standard console.
  • Audio – the ACV in the PlayStation 5 Pro runs at a higher clock speed over the standard PlayStation 5, resulting in the ACM library having 35% more performance.
  • GPU – rendering 45% faster than PS5, 2-3x Ray-tracing (x4 in some cases), 33.5 Teraflops, PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution, Support for resolutions up to 8K is planned for future SDK version, Custom machine learning architecture, AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point.

Currently, the PlayStation 5 Pro is running on SKD 9.00, and SKD 10.00 is expected in Fall 2024, which is the current targeted release date of the console.

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